Wait for it to finish and you will be met with a message that reads, "Testing. ![]() Here you will see a printout of information regarding your controller. ![]() Make sure to replace with the controllers event number, then press 'Enter'. To do this, drop down to the command line by pressing 'F4' on your keyboard, then type: With xboxdrv now installed, we now need to discover the core-level device input codes for each button and axis on the physical controller, so that we may then map them to the virtual XBox360 controller. Since we will be adding our own custom configuration there later, this command should be removed by selecting 'Disable xboxdrv' from the same menu we enabled it from. Once installed and enabled, a configuration will be added to /etc/rc.local. From here, select 'Enable xboxdrv' and wait for it to finish. Navigate from 'Configuration / Tools' to 'xboxdrv - XBox / XBox360 gamepad driver'. This can be done from the 'RetroPie Setup' listing in the 'RetroPie' menu of Emulation Station. However, this same process can also be used to fine-tune a controller in much the same way that you might normally only find in Windows-based solutions.įirst, we need to make sure xboxdrv is installed. Simply mapping a troublesome controller to be read as a standardized XBox360 controller can solve many communication problems without any additional tweaking. The sheer multitude of existing controllers and their loose implementation of "standards" presents a problem to computer software that has a limited definition of what to expect from controller input. None of what is to follow can be accomplished without this first step. ![]() Mapping any controller to be read as a standard XBox360 controller Correcting unruly analog trigger behavior found in some controllers.Configuring a toggle or utilizing unused buttons for auto-fire in any game or emulator.Correcting the inner and outer deadzones of analog sticks for finer control and to prevent drifting problems in overly-sensitive or well-worn controllers.Four-way directional input restriction for games like Pac-Man that suffer when diagonal control input is introduced.Mapping analog triggers as buttons for a faster response time (Commonly seen in the competitive Smash Bros community pre-WiiU).Mouse mapping to analog joysticks for full control of certain arcade and computer games, as well as most Atari system emulators.Keyboard mapping for emulators that don't support controllers natively.New scenarios will be added from time to time. What follows is a grouping of use case scenarios that would be of direct interest to RetroPie Users. A complete list of its capabilities can be found here. ![]() The focus will be on the use of xboxdrv, as it is an extremely versatile tool that can handle almost any situation and is able to be installed directly from from the 'RetroPie Setup' menu. This guide will attempt to detail several advanced controller mappings and calibration techniques suitable for just about any controller. Universal Controller Calibration & Mapping Using xboxdrvĬonvert RetroPie SD Card Image to NOOBS Image Validating, Rebuilding, and Filtering Arcade ROMs
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